
#Prototype 2 upgrade#
Overall, the combat and upgrade system has been improved upon immensely to make things feel more fluid and comfortable than they did in the last game.įrom an audio and visual standpoint, Prototype 2 certainly impresses and earns its Mature rating. Instead, players will now level up and can access their different abilities via the Power Wheel, which works similarly to the skill/weapon wheel seen in the Mass Effect series.

Switching between these powers and utilizing them is easier than ever before with the removal of the move store. Also, players can now equip two different powers at the same time, allowing for a more controlled, technical and strategic approach to different situations. Even when you aren’t playing through a mission or completing a specific task, just travelling through NYZ is a rewarding experience.Īs I wrote in my preview of Prototype 2, there are several new transformations, mutations and attacks that players can utilize while controlling Heller. Once you are cut loose in NYZ, Heller can leap high into the air, glide from building to building, scale skyscrapers and leap over obstacles in a super-parkour style. What Prototype 2 also does very well, and this is the franchise’s bread and butter, is make you feel nearly invincible and allow you to utilize your various powers and unique skill set in battle and while traversing NYZ. The telling of the story via memories is one of the many improvements Prototype 2 has made to enhance the overall experience. In addition to being able top assume their identities, Heller will often advance the story and retrieve key pieces of information by absorbing key figures throughout the duration of the game. While there are additional objectives that can be achieved during each mission, earning the player more experience and upgrades, there is never any real need to complete these extra tasks in order to finish any particular mission.ĭespite being a bit bland in terms of mission variety, Prototype 2 does introduce a unique story-telling method that adds a layer to consuming targets. Prototype 2’s story while fairly entertaining, does leave something to be desired, and I believe this has something to do with the lack of diversity in the mission-style format in which the single-player experience unfolds.
