
Game speed changes using the -/+ keys are now displayed onscreen. Notifications have been added to show the map location of new reinforcements. Messages and map location notifications have been added when estates and flags are being captured. These limits can be overridden by changing the relevant settings in the Documents/Stronghold 3/Profiles/options.xml file.įlag icons have been added to the minimap for Capture the Flag mode. Troop and building maximums have been added to Single Player, in order to prevent performance issues when the numbers get too high. Health bars are now drawn for currently selected Lord units on their icons in the GUI. The game can still be viewed top down by pressing the Space Bar. Previously when zooming out the camera would tilt until eventually the game would be viewed top down. Enabling Vsync will reduce performance so we have added an option to turn Vsync Off/On in the Options menu.įull Screen/Windowed mode added to the Options menu. Vsync matches your monitor’s refresh rate to the in-game frame rate to prevent screen tearing. Sound has been optimised - combat vocalizations are no longer decompressed into memory, resulting in a memory savings of up to 100 Megabytes after a long game session. Pathfinding has been optimised - Buildings are now treated a one large obstacle rather than a number of small obstacles. Skinning of actors has been optimised - These include animations now do not blend from a distance, PoseDrivers are not recreated everytime there is a LOD change and the game now prioritises existing PoseDrivers, rather than always expanding the PoseDriver pool. Simulation step has been tweaked so that scripts are now called 4 times less often. The first King to achieve the rank of “Emperor” will win the game.Ĭoronation Mode features upgradable Keeps which have their own defences and provide additional housing for workers and troops. By generating honour players can move up the ranks, gaining new technology and weaponry along the way. In Coronation Mode players start off at the lowly rank of “Village Idiot” with limited access to buildings and military units. The new Market is an advanced trading building which costs 200 wood and features a slider with controls for automatically trading goods, with individual settings per good type. Goods can be traded via the Stockpile, Granary, Keep and Armoury. Markets are no longer required to buy or sell goods. New Market added with Autobuy/Autosell feature Rally points for the Siege Camp have been added Ranged troops can move and attack troops behind walls when within their line of sight.


Men at Arms now always walk, instead of running into attack.

Macemen, Armed Peasants and Monks always run.
